AI Insights · Timothy · January 2022
Top 5 Stickman Games in Brazil: Q4 2021 Performance
Discover the performance metrics for the top 5 Stickman games on a unified platform in Brazil during Q4 2021, including revenue, downloads, and active users.
During the fourth quarter of 2021, the top Stickman games in Brazil showcased diverse performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at how these leading games fared according to data from Sensor Tower.
Draw a Stickman: EPIC 2 from Hitcents experienced a varied trend in weekly revenue, peaking at approximately $308 in early December and closing the quarter at $227. Weekly downloads saw a significant rise from early October, reaching around 17.3K by mid-December. The game also saw a consistent increase in weekly active users, starting from 30.5K in late September and ending the year at 44.2K.
Stick War: Legacy by Max Games Studios maintained a stable performance with weekly revenue, peaking at $341 in mid-December. The game showed a steady increase in weekly downloads, culminating at 49.6K by the end of December. Active users also increased, starting from 111.9K in late September to 134.8K by the end of the quarter.
Stickman Legends Offline Games from ZITGA had fluctuating weekly revenue, peaking at $230 in late November. Downloads varied throughout the quarter, starting at 22.4K in late September and ending at 15.2K in late December. Active users saw a decline from 32.5K in late September to about 21.3K by the end of the quarter.
Stickman Warriors by SkySoft Studio showed a notable increase in weekly revenue, peaking at $264 by the end of December. Weekly downloads remained strong, starting at 59.3K in late September and closing the quarter at 46.8K. The game’s active users saw a slight decline from 305.9K in late September to 249.1K by the end of December.
Anger of stick 5 : zombie by Button E&M showed modest revenue growth, peaking at $123 in mid-October. Weekly downloads were highest in late October at 82.3K and settled at 50.7K by the end of December. Active users peaked at 272.4K in late October and ended the quarter at 196.8K.
For more detailed insights and comprehensive data, visit Sensor Tower.